CHARACTER CREATION GUIDELINES
We will be using the character making rules and statistics found in the Basic Handbook and Space supplement. If you do not have the Basic set, you can download Gurps lite here for character creation rules and a very simplified overview of the rules. BEFORE you make your character, mail me at firstname.lastname@example.org and wait for a response and further directions. You may of course disregard any information here that conflicts with instructions personally sent to you. I will let you know how many points you have to spend on creation. Then use the guidelines in the return email and those below to make your character. If you are unfamiliar with the rules or are confused, I'll certainly guide you through the process.
Any advantages or disadvantages that include a storyline or special background will need to be approved by the game master. Don't worry, they usually will be unless unrealistic or obnoxious (for example: I was blessed by the magic duck fairy and now am invulnerable mortal weapons). Please don't try to "take advantage" of the rules.
Try to keep your characters in line with the universe and the campaign.
Don't create a character that you won't want to role-play.
The following Advantages from the Basic set and Gurps Lite are not being used:
LEGAL ENFORCEMENT POWERS, MAGICAL APTITUDE, RESISTANCE, MILITARY RANK, ALLY, PATRON, ALLY GROUP, BLESSED, DARK VISION, or LEGAL IMMUNITY (unless an alien equiped with that). No super human abilities like EXTRA FATIGUE or HIT POINTS. Unuasuall background must be preapproved. Use logic when choosing advantages.
The disadvantage from the Basic set and Gurps Lite not being used is DEPENDANTS.
If you do not choose the dead broke or poor disadvantage, you must purchase an UNUSUAL BACKGROUND for ten points in addition to any wealth advantage. You may also purchase a SECRET IDENTITY + take on a possible death SECRET disadvantage. Most rebels are "fired" and have very little if any form of income.
Although success wont be determined by combat alone, it will still be important (after all, rebellion is a military action!). If you don't make a strong combat character, you may want to invest in some beam weapon or gun skill (guns are really obsolete, though) so you can at least occasionally hit an enemy. Look to your special guidelines for more information on skill suggestions.
That's it! mail me if you have any questions.