CAST
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Gundelbar Ferindor, Paladin
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Adouri D'Lour, Rogue
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Cemar Gyn, Cleric
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Qalare, Sorceror
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Colin Smith, Sorceror
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Nuumirlie Amavathal, Ranger
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2nd
Session (Kobold Massacre)
<Game Time: Thursday, January 9th>
Well our four adventurers had just slain Izan and put an end to his deceit, but when the fog cleared from that battle, none of the other ships they'd been traveling with could be seen. Who Izan was with, and why he had beendeceiving the crew, and
whether he played part in a larger conspiracy had not yet been made clear,
however. The only legacy he had left behind was a ring.
While the battle was heating up above deck, a human sorcerer
and an elven ranger were aiding the crew down below with the undead there. For
whatever reasons, their strong talents were not recognized while they were
assigned to the war, and they were not previously admitted as soldiers. The new
leader (as the late Gaelun and Gundelbar see it) appreciated the new talented
help that was available. Their names were Nuumirlie Amavathal (the Ranger) and
Colin Smith (the sorcerer).
The ship the Loudemma had hit a rock while sailing toward
the continent, and the crew had to escape to land in lifeboats. No other
survivors were in sight, and it seemed that for all intents and purposes they
were alone.
Adouri went to scout for survivors from the other ships.
What he found instead was a small group of men tracking him from a distance. It
turned out that they were oddly dressed elves (unlikely members of a party from
Quidann). Adouri could easily speak the language of elves from his homeland,
but these strangers spoke an odd dialect. It took some trouble, but he could
still carry a simple conversation with them.
After some time, it became clear that these elves were from
a wild tribe, and that their chief wanted to speak with the other colonists.
Adouri eventually consented and they were led back to the little colony of 16
men. After some discussion the chief (Di'rinn), it discovered that they
intended to be friends, and would even help defend the fledgling civilization.
The chief was generally optimistic about them all, saying: "I've been told
by spirits that you bring good tidings, and will play an important role, some
good, and some maybe bad. As of yet, I cannot know more." He had also told
them that some humans from the east had been coming to this west coast with
undead, and that a tiny platoon had even reached this wilderness. The chief
told them that he wished the new company of men to help eliminate this new
threat and promised to watch after their dwellings. He declared that the PCs
would bring much change to the land, and that his people must be represented in
their party. He sent his "magi-hunter" Qalare to assist them. Gundelbar
eagerly agreed to undertake an attack on these mysterious men and their undead.
They set out, and after traveling north along the coast for
most of the day, they begun to turn and head east into the forest. The next day
they reached the foot of the hills where the cave that was hiding these undead
supposedly were. After some deliberation they entered the cave.
They crept around the mouth of the cave, and things were
going fairly smoothly until Gundelbar tripped a rope attached to a bell that
informed the local inhabitants of their presence there. Six kobolds stood to
the north, east and west of the PCs, holding spears defensively. They did not
seem eager to attack, however. They preferred to escape to violence, but
obviously wanted to prevent the PCs from entering the passages heading east and
west. The kobolds to the north seemed to make no contest to prevent the PCs
from heading that direction, however.
Qalare could speak their language and began to talk their
way out of any conflict. The kobold speaking for the others said that the
humans let them live in the upper level of the cave, probably assuming that
their presence would help defend against intruders. The kobold said he didn't
really care what happened, and permitted them to pass along to the north. Colin
could not understand what they were saying, however, and being wary of the
kobolds cast a magic missile at the creature, splitting him in half against the
wall. Outraged and panicked, the other kobolds fought back very poorly. Before
long, there was only one kobold living (named Slarlis) that was hiding behind a
barrel. Qalare had pity on him and promised him that he would be left alive.
The PCs had all congregated in the northern room, arguing
about the events, the elves criticizing Colin's actions and Colin defended
himself. Colin had taken particular interest in a chalk line drawn across the
pathway that was leading north. He could see some un-human blood near bye on
the ground and noticed some other non-human blood elsewhere? Was it Kobold
blood? Who drew the line? After some arguing, Gundelbar finally walked across
the line and some unseen suits of armor came to life and began to march toward
the party. Could this be the reason why the kobolds had been so relaxed about
letting the party head north? Did they was to let these things deal with them?
:)
After a very difficult battle, the sorcerers let all their
magic fly into the unnatural constructs while Gundelbar and Adouri were wounded
very badly despite Cemar's healing. Slarlis escaped during the ensuing battle.
When hope seemed lost and some considered fleeing, the last Dread Guard was
finally struck down, and the party could relax. They decided to try and rest
before heading down deeper, as their resources were spent. They had accomplished
a lot, but what was waiting for them below?
This is where the session ended, but the adventure is far
from over! |